Test Data: FBX with Material Textures¶
Purpose¶
This demonstrates how FBX files are scanned for external texture dependencies in common folder locations (Materials/, textures/, etc.).
Processing Mode Configuration¶
- Batch Entity: root
- Bundle Congruent Patterns: Yes (checked)
- Bundling Strategy: stem
- Primary Source Extension: .fbx
File Extensions to Select¶
- .fbx
- .png
- .jpg
OBJ File Options¶
- Add Texture Files: Yes (checked)
- Texture Search Directories: [Input Data Directory] (default)
Expected Behavior¶
When scanned: - 1 Zenodo record will be created (temple_reconstruction) - The scanner looks for textures in common FBX folder patterns - All textures in the Materials/ subfolder are automatically included - FBX may have embedded or external textures
Bundle (temple_reconstruction):¶
- temple_reconstruction.fbx (source)
- Materials/texture.jpeg (secondary)
File Count¶
- Total files: 2
- Primary sources: 1 (.fbx)
- Secondary dependencies: 1 (textures in Materials/ folder)
Technical Details¶
The scanner searches for textures in: 1. Common folder names: "Materials/", "Textures/", "textures/" 2. Same-name folder as the FBX file (e.g., temple_reconstruction/) 3. Additional search directories if specified 4. Texture extensions: .png, .jpg, .jpeg, .tga, .tif, .tiff, .bmp, .dds
Note: FBX files may have embedded textures that are not visible as separate files.