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Test Data: FBX with Material Textures

Purpose

This demonstrates how FBX files are scanned for external texture dependencies in common folder locations (Materials/, textures/, etc.).

Processing Mode Configuration

  • Batch Entity: root
  • Bundle Congruent Patterns: Yes (checked)
  • Bundling Strategy: stem
  • Primary Source Extension: .fbx

File Extensions to Select

  • .fbx
  • .png
  • .jpg

OBJ File Options

  • Add Texture Files: Yes (checked)
  • Texture Search Directories: [Input Data Directory] (default)

Expected Behavior

When scanned: - 1 Zenodo record will be created (temple_reconstruction) - The scanner looks for textures in common FBX folder patterns - All textures in the Materials/ subfolder are automatically included - FBX may have embedded or external textures

Bundle (temple_reconstruction):

  • temple_reconstruction.fbx (source)
  • Materials/texture.jpeg (secondary)

File Count

  • Total files: 2
  • Primary sources: 1 (.fbx)
  • Secondary dependencies: 1 (textures in Materials/ folder)

Technical Details

The scanner searches for textures in: 1. Common folder names: "Materials/", "Textures/", "textures/" 2. Same-name folder as the FBX file (e.g., temple_reconstruction/) 3. Additional search directories if specified 4. Texture extensions: .png, .jpg, .jpeg, .tga, .tif, .tiff, .bmp, .dds

Note: FBX files may have embedded textures that are not visible as separate files.